NASA World Wind

gov.nasa.worldwind.cache
Interface TextureCache

All Known Implementing Classes:
BasicTextureCache

public interface TextureCache


Method Summary
 void clear()
           
 boolean contains(Object key)
           
 com.sun.opengl.util.texture.Texture get(Object key)
           
 long getCapacity()
           
 long getFreeCapacity()
           
 long getLowWater()
           
 int getNumObjects()
           
 long getUsedCapacity()
           
 void put(Object key, com.sun.opengl.util.texture.Texture texture)
           
 void remove(Object key)
           
 void setCapacity(long newCapacity)
           
 void setLowWater(long loWater)
           
 

Method Detail

clear

void clear()

contains

boolean contains(Object key)

get

com.sun.opengl.util.texture.Texture get(Object key)

getCapacity

long getCapacity()

getFreeCapacity

long getFreeCapacity()

getLowWater

long getLowWater()

getNumObjects

int getNumObjects()

getUsedCapacity

long getUsedCapacity()

put

void put(Object key,
         com.sun.opengl.util.texture.Texture texture)

remove

void remove(Object key)

setCapacity

void setCapacity(long newCapacity)

setLowWater

void setLowWater(long loWater)

NASA World Wind